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 1MSWCasket of Ancient Winters: Epic Basic Action53 

Your opponent KOs three of their character dice, moves 3 dice from their Reserve Pool to their bag, and moves 3 dice from their Prep Area to their Used Pile.

 2MSWCosmic Cube: Epic Basic Action63 

Switch life totals with your opponent.

 3MSWCrimson Gem of Cyttorak: Epic Basic Action43 

Each player chooses a number of character dice in their Field Zone equal to the number of character dice controlled by the player who controls the fewest, and moves the rest to their bag. Players do the same for dice in Prep Area and Reserve Pool.

 4MSWDaily Bugle: Basic Action43 

Draw 2 dice.

Prep up to 2 of them, roll the remainder.

 5MSWDistraction: Basic Action43 

Target opponent chooses two of their character dice. They cannot block this turn.

Global: Pay mask. Remove target attacking character die from combat.

 6MSWEscape!: Basic Action33 

Choose one:

• Target character die can't be targeted this turn.

• Prep a die from your Used Pile.

 7MSWInstant War: Basic Action33 

Each player draws 3 dice and fields all sidekick drawn this way. Each player places the remaining dice in their bag or Used Pile.

 8MSWInvulnerability: Basic Action23 

Until end of turn, when one of your attacking character dice is KO'd, return it to the Field Zone.

Global: Pay bolt. Target character die gets +1 attack.

 9MSWLocked in Combat: Basic Action33 

Target a character die from each player's Field Zone and set them aside until end of turn (then return them to play at their previous level).

When they return to the Field Zone, deal each 2 damage.

 10MSWPirate Broadcast: Basic Action33 

Cancel any Persistent Global Ability effects. Neither player may use Global Abilities until end of turn. Prep a die from your bag.

Global: Pay 1. Target Global Ability cannot be used until the start of your next turn. Use this Global Ability only once per turn.

 11MSWShocking Grasp: Basic Action23 

Deal 1 damage to target character die. If that character is KO'd by this damage, you may Prep this die.

 12MSWThe Beyonder: Basic Action43 

Reroll 2 target character dice. Gain 1 life.

 13MSWThe Darkhold: Epic Basic Action53 

Pay X life, draw and roll X dice.

 14MSWThe Infinity Gauntlet: Epic Basic Action43 

Reroll all character dice.

 15MSWThe Siege Perilous: Epic Basic Action43 

Each player rolls all dice from their Prep Area and Used Pile, and each player may immediately field all of those character dice for free.

 16MSWWallop: Basic Action43 

KO target level 1 character die.

** Instead, KO target level 1 or level 2 character die.

Global: Pay fist. Target blocked character die deals no damage.

 17MSWAgent Brand: Alpha Flight23 

While Agent Brand is active, your character dice get +1 defense.

02
1
02
2
13
2
17
5
 18MSWApocalypse: Obsessive54 

Overcrush (Character dice with Overcrush deal damage in excess of blocker's defense to opponent.)

13
5
25
*6
26
*7
514
18
 19MSWBeast: Olympic Athleticism23 

Regenerate (Reroll when KO'd)

02
1
12
2
13
2
27
5
 20MSWBlack Panther: Clutching Reality54 

Energize - Roll 2 dice from your bag.

When fielded, roll a die from your bag.

15
7
27
8
28
8
520
23
 21MSWBlack Swan: Serving Rabum Alal33 

When fielded, the next shield character die you purchase costs 2 less (to a minimum of 1).

14
4
15
*5
16
26
315
15
 22MSWCaptain Britain: Baron of Higher Avalon44 

While Captain Britain is active, your opponent can't field character dice at level 3.

13
3
14
5
27
7
414
15
 23MSWCaptain Marvel: Alpha Flight44 

While Captain Marvel is active, your Character dice get +1 attack and +1 defense.

14
3
25
6
26
7
515
16
 24MSWColossus: Inferno44 

14
4
16
*5
27
*7
417
16
 25MSWCorvus Glaive: The Black Order33 

When fielded, KO a character die you control. If you do, the next die you purchase this turn costs 2 less (minimum 1).

02
1
13
1
03
1
18
3
 26MSWDazzler: Lightbringer34 

When fielded, deal 4 damage to target mask character die.

02
1
13
3
23
4
38
8
 27MSWFalcon: Take Flight34 

Teamwatch - Prep a sidekick from your Used Pile.

Global: Pay fist. Once during your turn, each player must field a sidekick from their Used Pile if able.

02
2
13
3
14
3
29
8
 28MSWFranklin's Galactus: Earth Shatterer54 

03
3
25
5
25
8
3A
A
723
26
 29MSWGod Emperor Doom: Harnessing the Beyonders64 

When fielded, deal 3 damage to target character die and reroll target character die.

13
5
25
6
26
*7
514
18
 30MSWGoddess of Thunder: Thor Corps22 

Goddess of Thunder gets +5 attack while you have another active character die with Thor in the name or subtitle.

02
1
12
2
13
2
27
5
 31MSWGroot: Skilled Investigator54 

When fielded, roll 2 dice from your bag.

01
2
12
*6
23
*7
36
15
 32MSWInvisible Woman: Also Dr. Richards24 

Invisible Woman gets +1 attack for each of your other active fantastic4 character dice.

Global: Pay mask. Target character die must block this turn.

01
2
02
3
02
5
05
10
 33MSWJane Foster: Doctor54 

When fielded, gain 2 life, and gain an extra 2 life for each of your other active characters with Thor in their name or subtitle, or the thorcorps affiliation.

14
5
25
6
36
8
615
19
 34MSWJimmy Woo: Agent of S.H.I.E.L.D.23 

Jimmy Woo can't be targeted by opposing effects.

01
*2
02
*2
12
4
15
8
 35MSWKang: Prophetic Revelation33 

While Kang is active, once per turn, a player may pay 2 life to reroll a die in their Reserve Pool.

13
3
13
4
24
5
410
12
 36MSWKing Hyperion: Earth-2119554 

While King Hyperion is active, when an opponent uses an action die, deal 2 damage to target character die.

14
4
25
5
26
6
515
15
 37MSWMadelyne Pryor: Goblin Horde24 

Energize - Field a sidekick from your Used Pile.

While Madelyne Pryor is active, your sidekick get +1 defense.

01
3
01
4
12
4
14
11
 38MSWMagik: Demon Horde34 

While Magik is active, when you use an action die, field a sidekick from your Used Pile or Prep Area.

02
3
03
4
14
5
19
12
 39MSWMister Sinister: Bar Sinister34 

If Mister Sinister would be KO'd, you may KO one of your sidekick instead.

When fielded, lose 1 life if you don't have any active sidekick.

14
1
25
2
26
3
515
6
 40MSWMolecule Man: Owen Reece22 

01
1
02
2
25
5
28
8
 41MSWMr. Fantastic: Stretch33 

Teamwatch - Move up to 2 dice from your Used Pile to your bag.

11
5
22
6
22
7
55
18
 42MSWNamor: King of the Deep33 

When Namor blocks or is blocked, he gets +3 attack.

Global: Pay shield. Target character die gets +1 defense

03
3
14
4
25
5
312
12
 43MSWPhoenix Force Cyclops: Bonded to the Force54 

When fielded, choose an opposing character card, cancelling all previous choices.

That character gets -5 attack while Phoenix Force Cyclops is active.

15
5
27
7
38
A
620
22
 44MSWProxima Midnight: Impossible Endurance34 

Regenerate (Reroll when KO'd)

13
1
14
2
14
4
311
7
 45MSWScarlet Witch: Chronokinesis44 

While Scarlet Witch is active, you can reroll the dice in your Reserve Pool at the end of your Main Step.

01
3
03
3
15
3
19
9
 46MSWSheriff Strange: Isle of Agamotto43 

While Sheriff Strange is active, when you use an action die, reroll target character die.

03
3
14
6
25
8
312
17
 47MSWSpider-Gwen: Ghost Spider33 

* Spider-Gwen can't be blocked.

02
*2
03
5
04
6
09
13
 48MSWSpider-Man: Peter Parker22 

03
3
14
4
15
5
212
12
 49MSWStar-Lord: Leading the Guardians34 

When fielded, your character dice get +1 attack (until end of turn).

12
4
23
5
25
5
510
14
 50MSWStormbreaker Ray: Devoted to Doom44 

Stormbreaker Ray can't be blocked by character dice with cost 2 or less

14
6
15
7
27
8
416
21
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