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1MSW | Casket of Ancient Winters: Epic Basic Action | 5 | 3 | Your opponent KOs three of their character dice, moves 3 dice from their Reserve Pool to their bag, and moves 3 dice from their Prep Area to their Used Pile. | ||||||||||||||||||||||||||
2MSW | Cosmic Cube: Epic Basic Action | 6 | 3 | Switch life totals with your opponent. | ||||||||||||||||||||||||||
3MSW | Crimson Gem of Cyttorak: Epic Basic Action | 4 | 3 | Each player chooses a number of character dice in their Field Zone equal to the number of character dice controlled by the player who controls the fewest, and moves the rest to their bag. Players do the same for dice in Prep Area and Reserve Pool. | ||||||||||||||||||||||||||
4MSW | Daily Bugle: Basic Action | 4 | 3 | Draw 2 dice. Prep up to 2 of them, roll the remainder. | ||||||||||||||||||||||||||
5MSW | Distraction: Basic Action | 4 | 3 | Target opponent chooses two of their character dice. They cannot block this turn. Global: Pay | ||||||||||||||||||||||||||
6MSW | Escape!: Basic Action | 3 | 3 | Choose one: • Target character die can't be targeted this turn. • Prep a die from your Used Pile. | ||||||||||||||||||||||||||
7MSW | Instant War: Basic Action | 3 | 3 | Each player draws 3 dice and fields all | ||||||||||||||||||||||||||
8MSW | Invulnerability: Basic Action | 2 | 3 | Until end of turn, when one of your attacking character dice is KO'd, return it to the Field Zone. Global: Pay | ||||||||||||||||||||||||||
9MSW | Locked in Combat: Basic Action | 3 | 3 | Target a character die from each player's Field Zone and set them aside until end of turn (then return them to play at their previous level). When they return to the Field Zone, deal each 2 damage. | ||||||||||||||||||||||||||
10MSW | Pirate Broadcast: Basic Action | 3 | 3 | Cancel any Persistent Global Ability effects. Neither player may use Global Abilities until end of turn. Prep a die from your bag. Global: Pay | ||||||||||||||||||||||||||
11MSW | Shocking Grasp: Basic Action | 2 | 3 | Deal 1 damage to target character die. If that character is KO'd by this damage, you may Prep this die. | ||||||||||||||||||||||||||
12MSW | The Beyonder: Basic Action | 4 | 3 | Reroll 2 target character dice. Gain 1 life. | ||||||||||||||||||||||||||
13MSW | The Darkhold: Epic Basic Action | 5 | 3 | Pay X life, draw and roll X dice. | ||||||||||||||||||||||||||
14MSW | The Infinity Gauntlet: Epic Basic Action | 4 | 3 | Reroll all character dice. | ||||||||||||||||||||||||||
15MSW | The Siege Perilous: Epic Basic Action | 4 | 3 | Each player rolls all dice from their Prep Area and Used Pile, and each player may immediately field all of those character dice for free. | ||||||||||||||||||||||||||
16MSW | Wallop: Basic Action | 4 | 3 | KO target level 1 character die.
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17MSW | Agent Brand: Alpha Flight | 2 | ![]() | 3 | While Agent Brand is active, your character dice get +1 defense. |
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18MSW | Apocalypse: Obsessive | 5 | ![]() | 4 | Overcrush (Character dice with Overcrush deal damage in excess of blocker's defense to opponent.) |
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19MSW | Beast: Olympic Athleticism | 2 | ![]() | ![]() | 3 | Regenerate (Reroll when KO'd) |
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20MSW | Black Panther: Clutching Reality | 5 | ![]() | ![]() | 4 | Energize - Roll 2 dice from your bag. When fielded, roll a die from your bag. |
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21MSW | Black Swan: Serving Rabum Alal | 3 | ![]() | 3 | When fielded, the next |
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22MSW | Captain Britain: Baron of Higher Avalon | 4 | ![]() | 4 | While Captain Britain is active, your opponent can't field character dice at level 3. |
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23MSW | Captain Marvel: Alpha Flight | 4 | ![]() | ![]() | 4 | While Captain Marvel is active, your Character dice get +1 attack and +1 defense. |
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24MSW | Colossus: Inferno | 4 | ![]() | ![]() | 4 |
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25MSW | Corvus Glaive: The Black Order | 3 | ![]() | ![]() | 3 | When fielded, KO a character die you control. If you do, the next die you purchase this turn costs |
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26MSW | Dazzler: Lightbringer | 3 | ![]() | ![]() | 4 | When fielded, deal 4 damage to target |
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27MSW | Falcon: Take Flight | 3 | ![]() | ![]() | 4 | Teamwatch - Prep a Global: Pay |
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28MSW | Franklin's Galactus: Earth Shatterer | 5 | ![]() | ![]() | 4 |
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29MSW | God Emperor Doom: Harnessing the Beyonders | 6 | ![]() | 4 | When fielded, deal 3 damage to target character die and reroll target character die. |
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30MSW | Goddess of Thunder: Thor Corps | 2 | ![]() | ![]() | 2 | Goddess of Thunder gets +5 attack while you have another active character die with Thor in the name or subtitle. |
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31MSW | Groot: Skilled Investigator | 5 | ![]() | ![]() | 4 | When fielded, roll 2 dice from your bag. |
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32MSW | Invisible Woman: Also Dr. Richards | 2 | ![]() | ![]() | 4 | Invisible Woman gets +1 attack for each of your other active Global: Pay |
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33MSW | Jane Foster: Doctor | 5 | ![]() | ![]() | 4 | When fielded, gain 2 life, and gain an extra 2 life for each of your other active characters with Thor in their name or subtitle, or the |
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34MSW | Jimmy Woo: Agent of S.H.I.E.L.D. | 2 | ![]() | ![]() | 3 | Jimmy Woo can't be targeted by opposing effects. |
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35MSW | Kang: Prophetic Revelation | 3 | ![]() | 3 | While Kang is active, once per turn, a player may pay 2 life to reroll a die in their Reserve Pool. |
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36MSW | King Hyperion: Earth-21195 | 5 | ![]() | ![]() | 4 | While King Hyperion is active, when an opponent uses an action die, deal 2 damage to target character die. |
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37MSW | Madelyne Pryor: Goblin Horde | 2 | ![]() | 4 | Energize - Field a While Madelyne Pryor is active, your |
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38MSW | Magik: Demon Horde | 3 | ![]() | 4 | While Magik is active, when you use an action die, field a |
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39MSW | Mister Sinister: Bar Sinister | 3 | ![]() | ![]() | 4 | If Mister Sinister would be KO'd, you may KO one of your When fielded, lose 1 life if you don't have any active |
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40MSW | Molecule Man: Owen Reece | 2 | ![]() | 2 |
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41MSW | Mr. Fantastic: Stretch | 3 | ![]() | ![]() | 3 | Teamwatch - Move up to 2 dice from your Used Pile to your bag. |
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42MSW | Namor: King of the Deep | 3 | ![]() | ![]() | 3 | When Namor blocks or is blocked, he gets +3 attack. Global: Pay |
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43MSW | Phoenix Force Cyclops: Bonded to the Force | 5 | ![]() | 4 | When fielded, choose an opposing character card, cancelling all previous choices. That character gets -5 attack while Phoenix Force Cyclops is active. |
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44MSW | Proxima Midnight: Impossible Endurance | 3 | ![]() | 4 | Regenerate (Reroll when KO'd) |
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45MSW | Scarlet Witch: Chronokinesis | 4 | ![]() | ![]() | 4 | While Scarlet Witch is active, you can reroll the dice in your Reserve Pool at the end of your Main Step. |
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46MSW | Sheriff Strange: Isle of Agamotto | 4 | ![]() | 3 | While Sheriff Strange is active, when you use an action die, reroll target character die. |
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47MSW | Spider-Gwen: Ghost Spider | 3 | ![]() | ![]() | 3 |
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48MSW | Spider-Man: Peter Parker | 2 | ![]() | ![]() | 2 |
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49MSW | Star-Lord: Leading the Guardians | 3 | ![]() | ![]() | 4 | When fielded, your character dice get +1 attack (until end of turn). |
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50MSW | Stormbreaker Ray: Devoted to Doom | 4 | ![]() | ![]() | 4 | Stormbreaker Ray can't be blocked by character dice with cost 2 or less |
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