Justice Tier List

By Lucan O’Neal

Tier System:

Tier 0-1: Very powerful, will be seen on many a team in World level events. The “meta” cards

Examples: Shriek: Sonic Beam, Yuan-ti Pureblood: Epic Humanoid, or Kree Captain: Lost Purpose

Tier 1-2: Powerful and useful, may show up at a World level event but isn’t strong enough to be on a lot of teams

Examples: Katana: Bushi, Hawkgirl: Shiera Sanders, or Valindra Shadowmantle: The Right Hand of Szass Tam

Tier 2-3: An outside possibility of showing up at a world event, although that would be highly unlikely. Often times these cards will have niche uses or stronger alternatives.

Examples: Marvel Girl: Humanity, Adam Warlock: Standing Watch over Infinity, or Acererak: Terrifying Lich

Tier 3-4: Almost definitely won’t show up at world’s level event, has better alternatives, and is lacking in several areas.

Examples: Thing: Ever-Lovin Blue Eyed, Orion™: Astro-Force Powered Harness, or Zatanna: Zatanna Zatara

Tier 4-5: Works as a drink coaster

Examples: Primaris Redemptor Dreadnaught: Hail of Fire, Hulk: Primal Fury, or Vixen: Mary McCabe

Keep in mind, these numbers could very well change in the future when these cards hit the table or when future sets come out.

Visit the http://dicecoalition.com  for bigger pictures of the cards

Column #1: Card       Column #2: Rank                        Column #3: Reasoning

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Son of a Lighthouse Keeper

Rank: 1.7

Strike is a new keyword coming out in the justice set, and while seemingly really powerful, I have my doubts. It seems kind of hard to trigger, and it only lasts for a turn, although the ability on that turn is something to be feared. Best case scenario, this card finds itself on a quick rush shield team, worst case scenario, it could collect dust on a shelf. It could really go either way.
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Saving the Seven Seas

Rank: 2.7

I really like this ability as nothing like it has ever been in the game before, but it is also problematic because generally speaking, you don’t want character dice on character faces going to used. Additionally, life gain has just never been a great option. The best use for this would to gain life for dice that are named by rare blob going to the used pile, or dice that don’t want to go in the field because of green devil mask. However, there are better blob counters and better green devil mask counters.
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Arthur Curry

Rank: 2.0

Back when this card was released in justice league, it didn’t make a huge splash, but with all the new justice league characters who are really powerful in this set, I have high hopes for this card, especially for the local scenes. However, for world level events, this card just isn’t worth 3 energy. Remember it will reduce the cost of your opponent’s JL characters too! Per ruling.
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Consumed by Regret

Rank: 4.8

This card is drink coaster. In World’s Finest, we had a four cost batman with an ability that wasn’t harmful to you, and had the same stats, and it wasn’t extremely popular, although I liked it. We also had the promo batman that was part of the animated series set, which I love. It costs four, has better stats, and a super solid ability to boot. Give that one at shot!

Trash this one.

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Batman:

Can’t Trust in Luck

Rank: 4.1

Batman:

The Smart One

Rank: 3.0

This one is another drink coaster, expensive to buy and field with a ramp option ability that is average at best.

No thanks.

Again, expensive to buy, expensive to field, unremarkable stats, but unlike its counterparts, it’s not totally useless. It gives a solid +1A +1D which is alright, and makes a team which is all around hard to field one cheaper to field. It has its place in a casual event, but most likely won’t be seen at competitive events. Could be very useful on a Justice League Team.

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Less Than Perfect

Rank: 0.8

While the ability is unremarkable for a seven cost purchase, this global is great. Back when Kal-El had it in World’s Finest, I loved this global. We saw the power of uncommon Fenthaza at Worlds from Shadowmeld, imagine what you could do with this on command. It can turn defensive pieces into offensive pieces, and when paired with Magic missile, serves up some solid removal. Watch out Blob and Collector.
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More than a Monster

Rank: 4.7

My opinions on strike are summed up pretty accurately on the Aquaman description. For 3 or 4, the ability is pretty solid, but for 7, it’s just too restrictive.
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Hate Itself

Rank: 2.6

Has a solid ability for casual play, especially when paired with Casey Jones’ global, but doesn’t serve a super important purpose in the competitive scene. Also, Arnim Zola is better in pretty much every way.
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Beyond Rehabilitation

Rank:3.1

Topping off at 1,5,5 is pretty solid, but not great enough to warrant a purchase cost of 3. Could be solid in a draft, but in a larger pool of cards, this one doesn’t stand out in any way.
VRSof87EBv9rZvTVuUVR6 Afb RboKb8569ciGu4NnzKI1snhSvvtvDDvkTyufXRrOFSZa5ty88 xiVI5fQR9eahWgsgnp vJtWddGe ydDiX rDA4d3 ccpNtYE7BW8ooS vQgd Black Manta:

Super Villain

Rank: 2.9

He’s got great stats for a two cost, but isn’t super remarkable when compared to other two cost fists. At least they thought hard about his subtitle.  Could be useful to fabricate or Malekith to spin up a villain with awaken.
FVSiirs5oyAKeuTyNSKy9zccI3gO1E7LLWJvc5slFoCfFKQehnWaZsceMB9r59elkUZzwFf8RPwuvdP9LLk3BafYl3ku0ky4XCW9QWwz3My FyluKlOrc wkWuqberfFuRCF5082 Brainiac:

Get Inside Your Head

Rank 1.7

His stats aren’t great, and he costs five, but I have high hopes for this card. He may be competing with cards like Bishop and Sp//dr for the 5 cost control card slot, but with the rise of villain teams, justice league teams, and avengers teams, and whatever else comes crawling out when they reprint teamwork, I think this card is promising. I also like the artwork.
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Enemy of Every Living Thing

Rank: 4.8

Unlike his counterpart, this guy is trash. He has a when KO’d ability that has a 50% chance of doing nothing. Also, he has bad fielding and purchase costs.
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Matthew Hagen

Rank: 4.9

This card isn’t very good because, since when attacks abilities stack, you are probably better off buying another die from that card than buying a six cost. You could at least steal your opponent’s “when attack” abilities… but your opponent can play around that.” At the very least, the art is pretty awesome.
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Treasure Hunter

Rank: 2.6

It reads pretty trash, but when paired with the Primaris Aggressor Global, if they have hardly any characters out, you attack with a huge field and win, and if they have a huge field, slap dimensional door on clayface who now has gigantic stats. What holds this character back is that characters like fixit, (common or uncommon) do the big beatstick job better. Nevertheless, I have a soft spot for this card. Discourages opponent from building a wall.
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Restless

Rank: 0.9

A facsimile of the ring global is back, just for a mask instead this time, as well as the fact that you can do it on your opponent’s turn, which is huge. Unfortunately, however, you can’t turn to a sidekick face either. While taking a lot of precision, the ring resurrection engine can really speed up your game if you know how to play it well. This global is great for versatility or speed or both, and I love it. Lastly, the die itself can serve as a secondary win condition if your opponent has locked you down.
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Stronger than You

Rank: 3.5

It’s not a bad win condition, but to win just with this would take a while. I do appreciate the strike – callout combination, but there are better six cost beatstick wincons out there than this.
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You Can’t Fight Me

Rank: 2.0

This is a fun one. Ever since the start of dice masters, I’ve always appreciated mass force attack cards like Toad or Spectre. However, I like this one more for it’s synergy with the common Talia Al Ghul which negates Gorilla Grodd’s forcing you to attack until you have lethal on the table and you flip her. In the meantime, your opponent has no control pieces in the field, you made them all attack.
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Scientific Genius

Rank: 3.6

This card suffers a lot from just having better alternatives. When it comes to punishing the opponent for attacking, phantom stranger does it better, and when it comes to having bold force attacks removal, the other gorilla grodd does it better. Would be good on an over crushing team with more than 2D.

Unavoidable Table Break

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Fearless

Rank: 3.7

This card will never be dealing more than three or four damage to your opponent tops, and there’s probably not room on your attune team for this guy. Because it’s a “when attacks” ability you can’t load up on masks and cheap actions to abuse this too bad… only one instance. Might pair well with SR Yuan-Ti.
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Human

Rank: 0.8

This card brings back memories of the rare lantern ring, although this is a lot more balanced. It costs five, and works only with justice league characters, but is still really good. This card is a large part of what makes me think justice league teams are powerful. However, it does have some serious competition from Green Arrow: No Fancy Ring
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Ring from Abin Sur

Rank: 3.9

It has attune which is pretty good, although it does cost six. The second part of the ability is not too useful as it’s only “when fielded” and paying his fielding costs reduces the power of that abilities.
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“Edgy *Coughs* … I mean Base of Operations”

Rank: 2.2

I really do appreciate the Legion of Doom synergy and with this card they could be an actual win condition. It’s better in golden when you can use cards like the old black manta but with all of the new cards in this set, it still shows promise.
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Headquarters

Rank: 2.7

It could speed up a LOD team just a little bit, although its counterpart is a little bit better if you ask me. The big problem with it is that it says at the end of turn. Most of the time, I’d make the argument that Misdirection is the better choice, especially considering that it is not LOD specific.
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Man of More than Ambition

Rank: 4.2

This ability could totally backfire on you and put a very valuable die (even a action of a villain team) in the used pile. If it put a villain into the field, it might be worth it, but as is, I don’t think the meta has room for a high risk, low reward card like this.
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Leader in World Politics

Rank: 3.3

Most teams don’t buy more than 1 action and 1 character per turn, but I could see how this would be a solid Yuan-Ti counter. However, with mimic, it’s not uncommon to see yuan-ti dealing 8 damage at a time with a single purchase, or action played. All your opponent needs to do is buy or play an action, and your four cost has become useless because they will KO it. There is no way this card will live up to the hype. Hurts weenie rush Big Entrance teams.
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A Manhunter

Rank: 3.7

Paying six for strike is a bit overpriced, and the other ability doesn’t work particularly great with strike. This card leaves a lot to be desired. Still likely to clear a couple guys off the field later in the game.
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Endless Abilities

Rank: 1.1

It doesn’t take a genius to see that this card is amazing. My only big criticism of it is that your opponent can play around it by not fielding villains, and if you must use danger room to give your opponent villains, Black Canary: Flower Shop Owner is a better alternative. However, such an easy opportunity to give your whole field overcrush can never be overlooked. Keep an eye on this one.
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John Corben

Rank: 4.2

It’s expensive, and Jubilee SR from X-Men does a much better job of this sort of ability.
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Cybernetic Body

Rank: 3.9

I know I keep on saying that I have high hopes for the Justice League team, and that fielding characters is really strong, but this is too expensive, and there are better justice league counters in this set, namely Brainiac, or Metallo’s six cost version.
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Heart of Kryptonite

Rank: 3.5

This card is solid if you’re running a LOD team, and anticipate seeing Justice League teams at the event you are going to. Justice League as a whole have pretty high fielding costs, and so, this could be crippling. This card’s downfall however is it’s high purchase cost.
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Maxwell Jenson

Rank: 0.5

I see this card being put to great use with the poxwalker that is unblockable when attacking alone, or Ant-Man/Common Yuan-Ti. With big entrance, it would be easy to get a lot of these in the bag and then just attack with pox walker a few times. The best part about this ability is that Parasite will stay in the field after the attack goes through.
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Consumed by What We Do

Rank: 1.7

This card is great because it fields, most likely KO’s a shriek, and is just really simple. It’s in the same vein as the uncommon rocket raccoon, good basic removal.
hViF5hLKllNKO89luF8fJeA929cQFmOdlFa8xg HIZZfI7t975CVO MZFB6R8yS8JtDrm6xKlUBDf11GiU4BNfcpfwtJl Dupxq4kOSQgxwl v0DY 6mlokmSVSdGB0A3xCYthlQ Parasite:

Human Atomic Furnace

Rank: 2.0

I see this card being a lot of fun, because stealing your opponent’s win condition and making them angry is always a lot of fun. Unfortunately, this card doesn’t work with shriek or blob, because you can’t copy a when fielded ability when fielded, might release a character from Blob or Shriek’s grip for a turn though.
t6 LNxBQlY54N vhx gyZ72oUpEd5 LMCsdYvoU96g6vy41qpRgSLDGdGBG4JlWgVQfRro Ke0qQn4ylduoSalnlb9Od91yZItPZArBqtWsoFhJg 1Qy T1g3RZ7XtJA0 dGXf3h Poison Ivy:

Criminal Because of love

Rank: 1.6

It’s not a perfect board clear, but it will get rid of a lot of control pieces and sidekicks. What I like about this card is that you can use the Zatanna global to spin it up in you reserve pool to field it on level three for certain (or UC Scarlet Witch from XFC). Then using Poison Ivy’s ability, you KO her, and deal three damage to the opponent and all their characters. Best of all it doesn’t even have to be her that gets KO’d… make it a “when KO’d” character and go for additional shenanigans!
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Let Spring Come

Rank: 3.4

This card, while cheaper than the five cost is not as good because it relies on chance to a certain degree, and it doesn’t cycle itself. It suffers from better alternatives.  Could be good on a lean Collector, Create Food & Water Team.
IXugDbpsd XAkV4VL28zSzlWS83J8GXs7yLPrlAEhHCUYG94iu8x iDvnozA111hWJSlc6BXoridrXb8nF2dQxKhhZLCp2Mxs9xravgQlGLqtPTRgsEPUWXhFP6BSTS1mGgtnptL Poison Ivy:

A New Leaf

Rank: 1.9

The card itself isn’t super useful, but I do like the global. At the moment, it isn’t super great because people don’t often need more than one of a die. However, this card might be super powerful in a different meta. Another brutal global to abuse with Common FUS Beholder.
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Fear Based Gasses

Rank: 2.9

Agent Carter had a similar ability, and she didn’t see much play. However the shield ring team showed players to never underestimate the power of sending to the used pile! The big problem here is that it affects you as much as it affects your opponent.
sXjNvDAAbrDpFw7wgipE9C BPEXz1Jdo64HxXQbZ47kUQHf61661G4yktJ7co NpjEMiiLkiF1ebWeesOEXUL8iXfatsxr9 8RDY50TM7PSs7WbeiE8JUjayjpEoz62oBfTBvlvr Scarecrow:

Professor of Psychology

Rank: 1.5

At the moment, doing stuff with sidekicks is pretty meta, especially considering the value of cards like PXG, Mimic, or Jubilee. Pairing this with Valindra Shadowmantle will set up your opponent for a nasty surprise!
XaZOIDT8YP8GAKDYaSi L2rXqlA6wjGTth3OSPnFKt1 IdTfuySqfUcT2KkCb2ZO4eoAA3UwJQZvSGffjV3PJcvdOxqHEIJdXe8URty5GmikkPl5mCE95U8AaiGPlmKGfbVZgC45 Scarecrow:

Chose Poorly

Rank: 0.8

Whenever you see a card starting with, “when fielded, name an opposing card, replacing all previous choices. While ____ is active…” you ought to give that card a look. This scarecrow is no exception.

It can really shut down someone’s win condition if it is an expensive win con, or if it is a cheap little weenie team relying on a lot of one character die. At the very least, you will always break even on this purchase, because if your opponent shrieks scarecrow, they paid three for that shriek, and if they bought right through your scarecrow, they still paid three extra for it.

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Cannot Be Killed

Rank: 3.6

5 is too much to pay for strike, especially when there is strike out there for cheaper.
5wkvEaJ8iM2rHmik71eggUpHOeD9x96LvlE0Kl8RngwTCjSQf534yg 5OVSg5IXYQIJwuzkNxiyrmV5W67WEKX1GhhrKccWHD4C4JQpcsbJaUkBQrpoyKH8VztA7iMIHWdqDg9jB Solomon Grundy:

Rot of the Swamp

Rank: 3.0

The ability is restrictive and the character just costs a lot to field, and even more to purchase, making it undesirable as a “when fielded” ability.
cnCVouLFfSu4WGk2zuVwsVm8jxF9rM8TplGsQjXC0tXCdNgTPNinoXNcsWwzjBvIbfVEcLcRc 2TsSILYso261LJ0nD5DUBm FO871wtBA4m41lHB1DHy ijuq0uRg9kDnIXb ns Superman:

Bulletproof

Rank: 4.8

How is this in any way shape or form useful, especially considering some of the other villain counters in this flight of sets? Stops over crushing villains… but too expensive.
S3kwKBbt98RvN 2mhNSEF2bs7n3nwBsolICCEbzbMQ B1wZwFHw9AOBFhtQdrWs2J02W7vGdvFFcrOOglm96EHPli8rbHc4IWbi3Oz2gZEbFN51wLOSKfB8zIEeZn6ZwiwBAIgYS Superman:

From Krypton

Rank: 4.1

Six is too much to pay for strike. Also there is a TFC of 6.
JW7gXXSce2eWtolwmDit9lj4FQURHlkKehudPZ16qSlQxv1IKwI3XRvwhIBD4gELjlnhErvpw FYFPBIvQVRrPDpuwobIRO3Gd1jyzniRvChMFGm9QM2U4ktu6xVZmhK 1JrpqNS The Atom:

Professor

Rank: 2.5

This is a nifty awaken ability, and could be fun when paired with common jubilee and mutation. However, two damage is not enough for this card to find itself in the competitive scene.
B iHP2mJzQxbiBYZtsbNn7sVkKQQeDjtp8K0CI48UprWBUbIN58mU2pTbderaQ9 CReng9HDmfYI8AYj8hxuhZldF iUPnAhVBmwkF7dGZ2Zw1mlY6lCDv6O2SeeEPJTVn2UbCnx The Atom:

Less Than Nothing

Rank: 4.4

This is literally just amplify. Folks rarely use amplify. I would buy this if it cost two, but four is an unreasonable amount to pay for such an ability.
h2HnPspEptlVZM7Re42aFnP17SWNC8K2qVBTu3brmC0Q ueuSBXOhauNRYdLc2aQiC267cOrD6RStYInXgJM6ywm5Nz4xjzjWUA9QPRoPa4xFcjSw OsbDuyXCiB CqXo0xNyQSm The Atom:

Experiments in Matter Reduction

Rank: 4.6

So it’s a limited version of the polymorph global that I have to pay four for? No thanks.
MWWluSR0jByR2mDo9sBmljagdAO2YV89Pw8yZHjAZytTyS8u9FG81VjFE8evRoI4pNj7PQ pD3lquif8thf5dUytkNBBPFxs548IRBh7 2wR8Y qGuEBnVnacTXvJGZcVX6ZpoEF The Flash:

Always Fast Enough

Rank: 2.1

Flash has always been notoriously terrible in the past, and it is refreshing to see a decent Flash. The fielding cost will most likely always prevent Flash from being great, but considering the popularity of attune, this card could be useful.
5edD44fZUFBv3x5zgOvY6y EXagx9bVUQ UXw89itBqCPppUDrPoTjNi0ehefzGW1l P Dm1m RjmdKcWnr9xw5 SkfKcclHffV49SPek2BPKDHSZ85I fH7fKBQuxxnAB6Ukt6F The Flash:

Can’t Stop

Rank: 3.0

Four is fair price to pay for strike, but that fielding cost is hard to swallow.
e koWEdlpPlD7WqIAWFQ8e Sryjc WIuPFfyWcC01KC9yeGLtKSCldpZI rJLqNHqlJ5uub6m4bfN5eQHvRkUM5HxVbVo1 6hFGi0RGwpVJELsyHKw64Ocjm8TE7FhE27bcOlZMk The Flash:

No Shadow

Rank: 4.6

When would this be more useful than the other cards that do similar things like the uncommon Yuan-ti?
LXzq09LEzXld79Q0GMuRIfJk4Dyeb t3UC0Agj5P4lVw3XTD mdu2WZC73rdim3n z8QJCvrfhTsZRvyTJzz8CW3Y3EuY6S2FkELwblH0XpLYfbeWVdduVCROR2cQJNyRN8rc6kg The Joker:

Not Funny Anymore

Rank: 2.3

The problem is that when you use this card, the ability is in your opponent’s hands. Two damage is not enough to seriously discourage anybody from fielding their characters, and I’d much rather prevent my opponents from fielding characters with blob than slightly discourage the act with joker. Nevertheless, this is a solid little ability that you’ll probably get a few damage through with. Puts the hurt on mono energy teams (looking at you Green Lantern: Human)
lI y65 qHaQAAEpcWDFo1TrJfY2HnFb6UyJxbdaty0562waBiQrMU6dqThrkyMdndtQMm5mIIG5YqQqHa9WKgzHWiVnX6oOQ0ndmPvi9PzlA38rnanHkEkw2O3bdFtUBSWGrSuxC The Joker:

New and Shiny

Rank: 1.9

It’s sort of similar to gadgeteer, but it can do non-continuous actions, allowing you to pair this with all sorts of nefarious actions.
nvbfgwvmryqLrK 0UVNZfxb7T 7nk7JVK86kT 9DlOjL1vx2LLIxcfp4L00hQ 35maThvNwqxvMaL 4UnQvRgKk1hKwXN0gW9jIcUO39OZ p6e0x2bLhaLeaVXeXMlvHVpPWFBaj The Riddler:

Creature of Pure Pride

Rank: 0.8

This paired with green devil mask, primaris aggressor, and instant war is a serious threat. Fist you clear the field and deal a ton of damage to boot with GDM, and then you barrel through with your whole field with the help of the Primaris Aggressor Global.Out of all of the new cards, this is one of the ones I am most excited about.  Also punishes teams that use Spot, Investigate or FBD Global.
M0i1CiRafRucCs UEWU7jtnGhvKlH IJp1fN8F0kloa Qerk XYtKeb7o4LcFts7BCHnzBr4Ak5BSAHY8RbLxnqGADUOAELbV LkQ0WjesrBzqCIJCwARUnYMl3 jKiJ2M0Ts8Bh The Riddler:

Solved the Mystery of World Hunger

Rank: 3.7

Nothing about this card really stands out or interests me in any way. For the most part, this seems to fall solidly in that group of mediocre cards that will never leave the shelf.  Could be really fun on a creative “when KO’d” team brew.  Force some bad choices.  Very pricey however…
v4dXbPO99B0H 2K0Y2VBr7h pND8 BD87R9teijsPrOnT dMlC79slHUMiBBDtjV8qho2t5SkHbaG79qmuCygqbOZC9Du xVnl2cIco Q9xHlvZvVT3IWGjwddOtg1twtKX44lcE Toyman:

Play Dead

Rank: 3.8

Since its your opponent who chooses, if they bring static field, then they put that trash die in your used pile, and clog your bag. I guess if you’re running an attune team, and you just want actions, this has its place, but even so, you’re probably better off just buying another action instead of this guy. In any case, attune teams like to keep a lean bag too, so yeah, this doesn’t really have a place in the meta.

Unavoidable Table Break

6OQERHamKBsb9LxzR7XhXmKqmHhTQjGU6 ROEfEc2WV6vpYORe g9ackXbirQimUkuBTJ14fOmf2YId8rdvvr zH7ziajSJLnWfcUcwQP fm70AGiTmmJmYkvih1Z6yjThBnnXrR Toyman:

Boy Genius

Rank: 4.9

Other cards in this set have lower purchase and fielding costs, better stats, and they have abilities. Don’t use this guy unless you just really need a cheap legion of doom character.
2Ez1RD0hakpMEcJQNl4lCvWybi5mLvkSD HJJ5FTAO7asRY0vmI734m 9Q6Xw3Ym pp55wMiDYtgP4H3IyG gfsl1v1MNr3KDCMcXJCf3mw8CcAfoR5WTuLyE9AC2QAcwuWWxHYf Toyman:

Killer Toys

Rank: 2.0

This is like a combination of Carmine Falcone from World’s Finest, and any attune character. He’s not bad, and his stats fit a when fielded ability, but for four, I think it’s asking for too much
7uatokSnYvGcHfqtITDcnE2xuUnAeG9qXJ9cmnUa4FySb6tH7 HPd0dn c1t9hxy3cMnH8NaH OihMjgEE6XkAjcKrPljEijQLCjQZXSvyqt8cTkYpmpqavBgUE1P3Xm sRbQhbM Watchtower:

JLA Headquarters

Rank: 1.8

As I’ve said many times in this tier list, Justice League is gonna be strong once this set drops. This paired with Green Arrow: No Fancy Ring is going to be very powerful, and +2A  +2D is a lot. It’s downfall is that it doesn’t have an affiliation maker like Avengers ID card, and Justice League characters already have high stats. So this might be a little bit over the top.
B2KGwXCK2o4Sbns jMHndKNZmBD3av9fcNr63hHDP fFE Ou52mSGsAUOMtOuaHZkmuedBbNM08xBjG BkF EEGWTeAU UysAhYIBECb3Rt6caCEUCPPSuykswzyniAlMHs3Wmcg Watchtower:

JLA satellite

Rank: 2.9

There are much better alternatives for ramp in this game, and one such example from this flight of sets is Atlantis: Wealthy Kingdom.
pKq9nyT1XOctIR0XiWYDnPHFjQs2La43AOGbtKhZsYddkbusb8 zkBH7x djrfg 5FBHua1 BAMqw r ebw7lHnPo2XhTdYMNvn5qul6QMIKNtlMlwU13AbDx1GnBddo6Al3X5 Watchtower:

Watching Earth

Rank: 2.0

Personally, I prefer the promo Batman that KO’s a character with fielding cost 0 when fielded, but, this might be really good too. The timing of it might be tricky to manage, but there is definitely potential with this card.  This is the kind of card you’d like to pair with that Joker… if only he were JL and not a villain…
6TFJvSa9Rog8PYiIJoGIYxkc6oZJV81JIvG5I3IRXBdFoJc2x13mr7a36RdrIAJlva0ZCLqPaAlN00vYbaq34kdHSultizEk3JS0pvlSUdc98ic82Ikm9kzbUMf57sxjPh2 H2Ha Wonder Woman:

Piece of Clay

Rank: 1.7

I think three is a good price to pay for strike, for the rest of my thoughts on strike, see what I wrote for Aquaman: Son of a Lighthouse Keeper.
O4t1uike XG KRAPqDOeG49GmDgUO1CzsOVAevbCGBG8FNKj2BP64NkhH SrkuFVoml 48CDxFiL4qt Xj055bnN5vtvXF2B4u HXoADVpPYrWLYBGVjCajxydO9zlSN6Mv1a1 L Wonder Woman:

A Gift

Rank: 3.8

While it does provide some versatility with the wild energy, four is still way too much to pay for such an ability.
pLpf4VVhE1Rm3I0M1ZGBdSCvTKzRSHHDWwXcIsR0E3 fMcGtqnz7Jg2 q XjQwqI3wZJZX8dQPzahmdIdMgkG5BU iMbj0acRQGnfL72bvSgvko4GI31xhgb3Kokz4h3LfwnHyoj Wonder Woman:

Amazon Ambassador to the World

Rank: 4.6

In no way is this any better than Wonder Woman: A Gift.
B4Yc2b5frpfcYaf4qfAu0xbe KyjlCPXpw7Dbpi1Ahe2cvsJzOCCbctunHia qOZ DuAzelRG6WlkGY2AAKJFp6CmLqVxdLDSQvyHT4IPn1FrB96oJmLsBs86RzbqllJGrP tUmx Betrayal:

BAC

Rank: 0.9

When this card hit the table back in Spiderman, it made quite the splash, when One Against Many (which is pretty similar) hit the table, it was also very meta due to how well it paired with Ultraman. Now we have Morph, and this will pair incredibly with Morph.

If you could roll this and Doom Lance on the same turn it would be a mean one two combination.

TL5 4MritgqGFQ9PrZwmUJhrMG Mmr4f 22HoQ K2mR4A5JHh0vOFE Ee7glwaM3AitLNx7hTEO5stEYf JflcX YfGjO5wM4YKx5IQgpo8C8y145ia4S8mbneDTSqtZygBLm9z6 Doom Lance:

BAC

Rank: 0.2

Foetid Bloat Drone is one of the most popular cards from the Warhammer set. This gives his ability to anybody, and also gives them 1 damage to your opponent for each character that gets KO’d this way. Put this on a deadly character like Grey Hunter: Son of Russ, and you’ve got yourself a team.

Morph works really well with this too. Even Static Field can’t counter it fully. This card might be the best of this set. Players might start putting deadly characters on their teams in anticipation of this card being on an opponent’s team. Not sure the life loss will work with deadly… deadly states characters are KO’d “at the end of turn” this says “when an opposing character die is KO’d THIS turn, its controller loses 1 life.”  – In set pair with fast, deadly Negative Man.

9aia9 hnRYBohAVnKxZtDnCGScDjIFYpXcHNt jJHvGsHQVP57T23kOuD9BhEUCGRpyHA fPpK5Hh19VxQ5W3eqTLL cXQKCqQGPXzakqjnhLdHk3I667iWq5dcjp1LhejHU1Bj2 Energy Field:

BAC

Rank: 0.9

This card has a solid ability that might be useful depending on the situation, but where this card really shines is with awaken teams. It has the Mutation/Polymorph Global, which is crucial to the functionality of awaken teams, and the ability itself can come in handy in a pinch, that is if you don’t mind spinning your opponent’s pieces up.
A0el ZDjlp98rHPlr20nQBXRaNYFs35ZW2qt Ow iuct8it8uy5BHtbeYdmuVETc196X2jAWId5Z96G2g0FeabNc KIRMJvneMEdrSj2n1SrVZROHHzCX3UDU9Ed7cQP3XAFqeR7 Excessive Force:

BAC

Rank: 2.4

It’s been in the Game since Warhammer, but doesn’t see much play largely due to the cut and dry aspect to its ability. That being said, it is a solid little card being able to KO most of what would annoy you in this game. Lastly, a lot of teams benefit from a bolt pump global so keep that in mind.
Z5V2MioqECZhzHrUR1MZjrIzHt LcGJSS67s4CUpLMIJjuiAfOVHezDu0sDKpyfzeqzKY 0K9SDwZAAfps0TQCYhkYf1wikevktgiHVEaed8MAMiPwmfXC4pDS87qzoxYzPoRvCV Investigation:

BAC

Rank: 0.3

One of the most popular forms of ramp in this game is Spot – Investigation ramp. Ever since this card came out in Thor, I see it most weeks at our weekly tournaments. It’s simple, consistent and well rounded. Also, it works really well with attune teams.
vYrO ta2O4 I0fAq9eDHE3QNjIMe0P EmEbgoS7V0cwsBpIXTEjIp8TBf2DbJiN4KkQ4T7GIC1GTOSwrF zKmumnm35nk JKwuLWGFnQu3qG1s eUNTREVm5oX WKOQ9 uJnNSc Ping:

BAC

Rank: 2.4

This a poor man’s thrown brick. The thing that makes thrown brick so powerful is its consistency, seeing as it keeps coming back. This only has a 50% chance to come back, and that’s assuming you roll the burst face. As long as Thrown Brick exists, I don’t see much in this card.
V UIuvnhxy9GzE2cEPL1b ZJ06qw646XjEUDgsUrTk4t81pP2TcAHQHknbW8QjXWqnhSjnnFK 7cC62 aZ pqVvWhIUFSjrwbXE J9m4w4jk7PSI KA zpgiqiap8c1qV3uQ5a9H Power Almighty:

BAC

Rank: 1.0

This card is going to be a lot of fun. Prep a die for every sidekick and every level three character, and also, it spins your characters up which is always useful. I foresee this being a serious contender in the field of ramp. The only problems with it are that it doesn’t really start going for a few turns, and since it works so well with sidekicks, it finds some serious competition in the form of the common Mimic.
fdclFMBeq6wP04R fX4 S9DqXt zLBoATLGdgD7UuaiGTBtbAaLFfb2bdIYI4g4eS2opqZr3Wv10X6xvbVnLo2MvKPijqsYzIZ92B2vuVWG0AmPfTLgcARjzV9MsPNeBtqIZD0TK Static field:

BAC

Rank: 5.0!

I HATE STATIC FIELD!

But in all honesty, this card deserves a 0.2, but I hate it so much that my pride would never allow me to give it anything less than a 5.0. Also, since they keep on reprinting this card, much of its glamour is lost on the community.

qUOvTnMiujfFY04t8P0nInM4Q56Va9J3A7eHsXY088YPKVMtAX 0DziWaxqN Njlqqn9WLeILqHHEKR6GuOr0MTzoombmWc8qzCl4Y knPyjETO42kkBWUXT2OK9VtrhuplPfaKw Stretch:

BAC

Rank: 0.9

Manipulating your bag well is becoming increasingly important, and being able to rig your bag perfectly can never be underestimated. One example of this power would be with Cake. Put all your sidekicks into your bag, then play Cake and prep a load of dice. The global helps perfectly rig your used pile & bag as well, which synergizes with the action.
7RdUJKxP83jfNB3YxjyxNLvbcHRaFHzRuvoYCGmhcvXWXLEGG ma6HZ0T1PvSIa 0zg0GR8UY3LM6To30cUBCBqmckEMK2R0wXgEqMiKI88MMmwziyC7MfrF8H2Y0x4D65q2YM1k Suffering and Satisfaction:

BAC

Rank: 4.5

Can we end Justice on a high note after all of these great cards? Unfortunately, we cannot. This card saw little play when it was released in Civil War, and I anticipate that the community will react the same way now.

Doom Patrol Team Pack Tier List

By Lucan O’Neal

9pvyHyNye7x X5YzC 8JFpFnw9P36xJxs73aZeuK0MTYSTTL05itPJUaCTjQcPbktCS 7xr S1ifb8G0t6SYsy6cfCkYGEaHvTor VFdiGxVyZhk9fTUIXBRk b9K90tEzCbzUt Beast Boy:

Shape Changing

Rank: 4.6

The stats are remarkably unremarkable, the ability is more or less out of your hands, and even if it does trigger, it might not even do anything. I’ve long been of the mind that aftershock is a hard keyword to make good.
9abXNXAJX2D8ikucYqDxQoa7ujVtrs6RSi KGXKpqk2IWqdMUR2snnL65dputs2TjWjaKRz4681WqqTa7iCE7w9oDvakd200cyubyWspZmQV4MT19OU3MhV39x2NgFsZ9soXuIAT Beast Boy:

Metamorphosis

Rank: 1.5

I think this Beast Boy has potential because he reminds me a lot of Elf Thief from Faerun Under Siege. That card was on more than half of competitive teams during its heyday. The meta then favored elf thief (whose ability was a little better than Beast Boy’s) more than the current meta favors Beast boy, but the ability is still pretty strong.
JVEZjxx5HMf2DMirnVaVHpHrLsjDCp74Quz09f8rW0JqyZ6bgMyAj699I QFjwX5Rrn18zi XbAHHOtICOsGqWkpbDKJ8zo8rVbvUWSbcLxnKfWRA5tm6RPM1clXh3ouIjhri m Beast Boy:

Green Giveaway

Rank: 2.8

At least this one costs 3 instead of four, and has a when attacks ability that you’re in control of. I don’t love this card because it doesn’t do enough to seriously disrupt an opponent’s ramp, but it’s something.
h6Lq6kXWHYdEk0Uxh8oQtshp svVBkTVsYO AVi4p 0vds1I2Rc1MqhrAzgJXy6x1P5RTP9NoepoQcOyWtPE1lKVEgul24odXen2g4A 8pBfO4Z4yw6aB0ELK5Rvv7L yWNzYHlh Black Canary:

Second Life:

Rank: 1.7

Go see Aquaman: Son of a Lighthouse Keeper to see my opinions on strike on a 3 cost.
PPiyQeOCe7pgFBmmzdXm5txpNc2rDAdWVc7bMPxP zrraH9J7eNiRiuwXz4j70NXaBpEs8qTLuylK8oXaGDX3vYmcLTwI5lJsDtqAbDstNxHYDJGk9kOvjXl9kCg1pqSczeIYcSl Black Canary:

Costumed Adventurer

Rank: 3.0

Retaliation is not a bad ability by any means of the imagination, but at the moment, there aren’t a whole lot of proactive ways to KO your Justice League characters. Besides 1 damage just isn’t enough to make a substantial difference anymore. This one doesn’t particularly excite me.
3th7ZrxAe3d7LyQN9BWLmkFNuOnm347jxWhg59KgZmMpeMHwyk4fCw45YGUf20oaKk1tVcM1lMgFRWShI CUa6enIoJxBilOdeiQfe1SyLc4hU1G7H70KOJRD3x0JKe1JgjJYLkg Black Canary:

Flower Shop Owner

Rank: 0.3

This card is on par with Doom Lance, Riddler, or any other great win conditions from this flight of sets. For three energy, this card when paired with the rare danger room from x-men will make all of your characters unblockable. Throw on Nobby and Collector for an alternate win condition. The possibilities are endless.
nlEUIY8K3sMbfdUZdGR YvAncVrVp4VQ0hQgw9Fuqw1Uu4S6xArKbB4ohC38b3Umnn6qjN7dO8iFV5bgnkl193ZqAH57Ye6C3KeixYfa1vpHqPfnXdiZQEkByb75wy1 QCbmL2 f Elasti-Girl:

Size Alteration

Rank: 3.3

This would be much better if it weren’t a static buff because then you could use the bizarro global to turn it into an offensive piece. However, seeing that this is not the case, the rank will have to remain at a humble 3.3, because it’s pretty good at blocking.
GVbPuMFjnhnvgl4vrz973a3FuvX n1l1EycikhegFNUkytMHuJB 0RESRTApI27vTRsBsU bieGV FcIAzKe0f38uGkuggoK0lSqNxzHveGmuK2dokkNDA euESVU7kgQw1Rn6 Elasti-Girl:

Rita Farr

Rank: 3.9

Her Size Alteration version is superior in almost every way. This card certainly does not inspire much enthusiasm from anyone. At least she survives breath weapon… decent against overcrush & early strike attacks.
1ZsqYXuXAPw0DXFFxTRHB47nGgw2hvqhe4b5Tcz2 GA3JLDWZ8JT1 4fs6nvkH0gnkbPB 07a8vK1Cv3ptHbc9BPO3iyOzsTMTY2 bk09iq GLRV5ou MQiD3zDvzyPSh6OeqIvR Elasti-Girl

Talented Actress

Rank: 2.9

This Elasti-Girl is kind of like a mini- Ronin from civil war. Her stats aren’t bad for a two cost, and her ability can stop a reasonable amount of damage.
7b9pUkj2aDhMSTBrCY IdZ TRTTPzgsMTduszvqZaxu 5Q7fwM rTlOBHxxXkPztX3UIkCEB6gq2IQCYQxbznuV6UsHZXIVqs1VJtCx wjKEcicuMFdFDrs09GdpSNAg1m0SnoGA Green Arrow:

No Fancy Ring

Rank: 1.0

Let’s say that you have a hawkgirl, an aquaman, and a Hawkman in the field. It doesn’t take too long to get three characters of purchase cost three or less into the field. You then field Green Arrow and wipe out the vast majority of their field, slamming through for a lot of damage given how high hawkgirl & hawkman’s attacks are. It may be slightly too slow for the top of the competitive scene, but I will Maintain that this card is no slouch.
i5UQGKMRc3HCXuHXbwLuL17BnOlQ7y GK6i4TDkMg5pNKRb328MoZnnKKTO3fPMznXXGsfA4JuFjdo9k5rd5cJNqN INvRZSGcNTUismKG8MEZxtsIUx0QsCHqytDopRcePU0DMz Green Arrow:

An Eye for the Moment

Rank: 3.7

If you are skilled at keeping a lean bag, you may be able to utilize this effect, but if it is justice league synergy you are looking for, you will find a much better form of it in Green Arrow: No Fancy Ring.
zlKn4kVYWyphwqsPKFP7pysKWUIIufxBRU00erVrpizljgPA71DrqYlF 9FF4Y9GBr1x3AH8DuP95QZH8GuyzNbDEApyK3GA4BC mAEx7OBP3b3rvnbsozEjqtLH1DoVJaQ0csNi Green Arrow:

Trick Arrows

Rank: 3.6

This does the same thing as the Noxious Blightbringer did except for a higher purchase cost and higher fielding cost.
SeCecCNrNfWVNOxvDD8VGzRlVSA9x5IqurmbD5Y iVl61iF1XQ1O VpCLOWqluf QUSqPheYmdfbPL1EgyI6BkYsAQwj3Y8A7v26whYit2bx0GmFgbpvXscBrdWEb9xLaSgYvt Hawkman:

Crime is a Disease

Rank: 2.8

Intimidate has been around for a while now, and every time it is on a four cost card,the consensus is that it is serviceable, but not remarkable in any way.
9nHDU0OOAQ82X9igLO SV ZcMlyFz3Aylq2kdE3DdBmBbEHvsDG0LqO3pErbAO97GU SF69HWXudsU6Hftym1F7y6ldrsS46Cb 0KCPvADGcm3pwkp0Jotqake6hKJnPOPD0SWHE Hawkman:

Antigravity Belt

Rank: 2.3

Every solid theme team needs a solid beatstick to go with it. Hawkman and Hawkgirl are Justice League’s beatsticks, although Hawkgirl does a much better job of it than Hawkman if I do say so myself.
gCQOe3ftJSb8gvJy4NNbqSKiRYSQ1aRl2zZRMn3Cyq7J9oijZvYIv2lT2rdtWUweo5iUkRw4t2i70y8O7CFgyUi0WmRoQKK1U1EzgHK51wgbDxoLVbqBjlS3JrXWUW TLcaRf0TE Hawkman:

Co Director of Midway City Museum

Rank: 4.6

Following suit with the other Hawkmen, this hawkman is pretty lackluster, just being yet another poor form ramp.

For 4 energy, this is a rip off.

SFsKmH9HR8Udhdk2cMzylDX5ddMzuyG 2rEDgfjDeWlQnsMC s4vip7bg zNSC1MGDKjDCYrKhrVTaG23PiEhzCb8Tgz8fjqniL7 VaGtb8mS6zcypFGlyf38MBbq32UucW5iFF Negative Man:

Radiation Production

Rank: 4.5

The ability itself would be pretty good if it was when KO’d instead of aftershock, hence why I hate aftershock. If you could KO it with Malekith, it would be OK, but since your opponent has to KO (or remove) it, he’ll never get KO’d because he has seven defence.
Pl7AxJpc9n8KRQtdnKQ2aL0qMQvacVOpriMRJVW OY54YsqtOq6wYQXSmwV3mfC7wStd vWFIZ679KOKo1OMbjgAhhYa9CGTb8U0XjO BD7rvq2V2H98BV4o8Gho9BEetQk lFde Negative Man:

Phasing

Rank: 3.0

My father thinks this card has potential, I am not so sure, but at the very least, once you get him out there, he will be very hard to get rid of. Pair him with the Bizarro global and Doom Lance in set, and now we’re talking. No matter which way you look at it, he still has two very solid key words. We’re not sure if doom lance works with deadly yet, but this card can never be truly terrible, I foresee it staying mediocre for a very long time.
nH2tCZix8kSPUV3fPwQnYcnpHkPCIMrghh4EABpY7cfuSdVoHpOFj2OpzuXG3Fur1c yvA dfnaMFhFdnHzQOE HFuey6 3q ZzQkVCpz kdZ0zuccpidWTNQEy1D0McUGlNEaw Negative Man:

Larry Trainor

Rank: 3.9

Like the other Negative Men, there is really nothing great about this one either. He costs five and utilizes the powers of life gain, which is not a very strong ability. Best case scenario, you deal your opponent 2 damage and gain 3 life.
Plastic Man: Basic Detective, image not available. No ability, see other cards or dice coalition for stats. Plastic Man:

Basic Detective

Rank: 2.5

His stats are great to pair with the bizarro global, but he has no ability, making him worse for the job than common blob. The big advantage he has over blob is his affiliation. That aside, there’s nothing great about this card.
uhMpisAM2QWJ6csjNsQHpduEeskmT Rc2YyxD8h vuWHWC7LpBbx4GBet6QzkmlDer PY0DvFE 8M9UD6aakNQx8lN54u41rKYj2P4ZC7lycLcR2rOMFi6WnTbNEj9iVunuyuOl Plastic Man:

Patrick O’Brian

Rank: 1.4

The ability is mediocre, like I said about Black Canary, but the global intrigues me. Pair with deadly…  If it was for only one mask it would be much more viable, but as is, it still gets beat out by Static Field. However, in the event where Static Field gets wrecked by Wrecker, Plastic Man is a solid alternative that is a lot more balanced.
iuAQmU5R2nf9a15suVtQ637BnqyhzAAOu2oldPbOtqaigqKItSf5gg MntXGkjdV7WYFnWyerYwEELp j8Y Qk7jporoeYhnOikNfnYQiuEIXEGO KFuHjbxQmS8qZ39d3Ic40V Plastic Man:

Elasticity

Rank: 3.9

Even if they removed the tax, there still wouldn’t be anything remarkable about this card. The ability to block 2 characters has been around since AvX, and never once has it been meta.
9CNKk4yXbJUbvZd1zGN M9dTGBSQ0COT9hBCN qpLP55cSQmM0QFQKkbjxBZGKKaYWXxcvCVp4UubpHa McPU91qdoSHER95bdIYXPrm8wW7QF2opeDtqc6z9znyGXO80YcypJCT Robotman:

Cliff Steele

Rank: 4.4

It relies on your opponent’s choice of team which makes this card not very good, and it’s aftershock, which makes it even worse. At least they worked hard when naming him.
sQJtXQ gw81pwbyZPEUIZoAnpfFyfEvfHhHulMrV jb4288D HZHtkH9EmnSOJQDJ66dbMAU23eL sy pRgtrWl8DGwmvYehNcU5EBEbUWFXXIIt1ZLp0PBc N95HcOAlQwFm780 Robotman:

Cybernetic Enhancement

Rank: 5.0

Robotman very well might put the die that you need to come out of your bag in your used pile when you don’t want him to. His purchase cost is too expensive at 4, and his fielding cost is also suboptimal at best with a TFC of 4.
Y0dGsLMkpq L04z7oYhZ09iFt4n BSB4KBjJRgEaZ8sQbW1kNsuglvrkzPIxeRSNxIl7KIny9LFCXaYhSCmI2uyKCeyPOYStAoPzz TopysnR55SZwLRBIzOHHyG22EKbD2mkeay Robotman:

Superhuman Strength

Rank: 4.5

This might be able to sneak some damage through by getting someone else’s big attack, but any player who isn’t stupid will block Robotman too. For copying stats, common doppelganger from Tomb of Annihilation is much better.

Mystics Team Pack Tier List

By Lucan O’Neal

6JyR3vwU3oWAncuX0pavOspyzBCcEd gzlgqm8eIqd8Isr5f6BaeG3JxqxwHOIJl6ow2aTXqkY0PVDBNs Xr 68tIt7PzaaS3m63wBp2nrkyaX0SZRTiMM4eiD5BWK2oAtHDVdYs Atlantis:

Vast Kingdom

Rank: 1.7

This seems really interesting at a first glance, but who will pay to field all of the characters left in your bag once the sidekicks are gone? As for the global, STAR Labs was a pretty big hit when it came to dice masters, this is very similar, I think it will find its way onto a lot of teams. On the right team this is going to be good but requires careful timing…
MLHstGgxomfPlOUAcumjGl7jZQGLUVU26TFMbKxlTJcz7nESPT8mpN3Zytmf030to25MKYtzNyWmJ8TxOLMk0tG 10bbo6 KxFshzmAPCMMLNyHpyq35 PVtJLQM61VQUBdwvfLh Atlantis:

Wealthy Kingdom

Rank: 0.5

If you can find a way for this to turn consistently, this can be steady and potent ramp that gives mimic a run for its money. When paired with Spot and Professor X from XFC, this will be even better, and will have you rolling your whole bag every turn you draw Atlantis. I for one am very excited about this card.
KwNB8gYGfMj8JRcq1vBdw2N7BBo2FmjGwAAY58d4vSE klXCGjCe3C8JZ2D4Nbqys mf5KrBBg4k7N5i77C YMo8ESxBOc97Bmp1nGn YleY1CeMaxNjJ1GeVrRMukhcC91vkLVv Atlantis:

City and Stronghold

Rank: 0.7

This card might make its way onto a lot of teams that require perfect, but unlikely timing to make work. The problem with it is that you still need to time this die properly, so that could mess you up. On the upside, getting this die early, and eye of Agamotto Globaling it into your bag could set you up for a turn three purchase of a seven cost character. Also, it has the global which is very strong as well.
OCQrVnGjgU39ya8iaUsPTckM HNkEkrs695ksaQQYko4C0a1HcbdderfzIu59hTlYtle4g8DQ34pcBJiRBwOboKtrg1876tl866StjjTE0kFQMJtNaVtJNPT wffw6cVW3W0mM5u Black Adam:

Banished

Rank: 1.2

Deadly is powerful defensively, and offensively, and while not on its own being a win condition most of the time, it helps a lot with board control. If you can give this to all your LOD characters, that is going to be really strong. Lastly, Black Adam has three affiliations, which will work superbly with Team Up.
Qgm3Zy7EoQZw1rE9LA1j3dwWKOCHtJa 1YPYspvAx ZqlcuWrbeLKK5Cx8gsKQr3 BiSgVvIrBHRnYPpDKYsTZQ4grDv5LEHGu9YZgugqJwBoN45pdLnz3VDep P29rN8b8ZtOr Black Adam:

Angered

Rank: 1.3

If only you could use both of these Black Adams together! This combined with the force attacking Gorilla Grodd is going to be nasty. It also has three affiliations, so that’s another plus. Through my years playing this game, teams like shield ring and doomsday rush have taught me that sending to used is always very powerful.
Oi6 Olb5ZIk2xwCuD8gGSgPq30tv ZejFvP9NfJdqeLFpdR3jzhNwzOjGn9oIEQ9yaY8a1sHaZrYNVYMqypJL p9I BzY822N5GnjxwO1O7g27eiT3zpps sF gHHt3CalIMTOu Black Adam:

Vengeful

Rank: 2.5

This Black Adam is much weaker in comparison to the other two. Angered has great removal, and Banished is great for controlling the board, but this is really only good for a few points of ping damage. Pairs well with Doom Lance.
LJ7JvT2rMv01FBSMLbQuIElRwbQ7V4kI4tKifDW1lcOC4yRa7l4VbXOdi0EQ40S72r62C3pLrtKkjH0jGcrEdEETDjEfjlSDMy4yLxCj3NP3oiKahXGm3ay79uwKLJkbHXr4YjDv Freddy Freeman:

Empowered by the Gods

Rank: 3.4

This die is too expensive to buy and field to be a good card. That aside, his stats don’t favor a when fielded ability. Lastly, while the ability is fun, it is objectively not that good because you your lack of control over its effect.
JIgA2YQloyXb3HrbnCRKGjatjwNnsiIbwNRSpgdPuf M3yR4B6lm6ZF2Yswp8OR2B4uTTR8aSvtxZbofXlFouP0GHXOLTx4VojfvXnhEf8cgmnycZcTafLGwSSx5 18A1Mb6ID7t Freddy Freeman:

Speed of Mercury

Rank: 4.7

I spoke the truth of my opinions on intimidate when I wrote about Hawkman. Thus, this is also crumby, especially considering the purchase and fielding cost.
QPzIOkYvR4Thwss TAwhMPaUbIUPf2rb6jjPBN0sDgUSTn7 cfpsgHIRvyb5kBoJvqyY s0bZPyQ C5dNfpSaVP0akHj8tXNO59TCc469d LobdYK1fIIIfmyf22H9TyucfAAZIG Freddy Freeman:

Magic Power Distribution

Rank: 3.4

This die is too expensive to buy and field to be a good card. That aside, his stats don’t favor a when fielded ability. Lastly, while the ability is fun, it is objectively not that good because you your lack of control over its effect.
M8o5rfhE9hp3LgRn ZTTNpvI H3gJjs 0YrjM46XdBKVtcVIlBRLt35lZ6YYpZ7ZX3WUXYm12eGo4X923N2fN3Scweewew8RuvH06aqJJc5HBSfMQtCIlYhUgiYz12ZCMlMFV99F Mary Marvel:

Shazam’s Sister

Rank: 2.6

It’s good for controlling villains if you have something to clear them off. Since villains are most often used for control, this might be a powerful piece for removing them. However, spinning Nobby to level one is not to your advantage. Also, this die is quite expensive all around.
5hs8xXYxSFMj4rljfibedWVFtTCWRWEAV91s ETGQ2YbiXrhowrrpMLJ5A7EK3rQWRRI4zYpQFti32dzX7P1J5r lAtE5XTb6s8 Gn3d0La9OVXYpSngxQlM96wIPmojIEt47C g Mary Marvel:

Empowered by the Gods

Rank: 3.8

This die is too expensive to buy and field to be a good card. That aside, her stats don’t favor a when fielded ability. Also, common Jarnbjorn does a much better job of this because it is an action and it only costs four. However, this one doesn’t say printed A & D like jarnbjorn, so maybe there’s hope.
SRb79K6qBkxct n9E2KcwSiQahUZ5KlGvNW7ZL0kKmsBig7fAnPGKlvmW3McG8VTX8 h0Obzdd7CEPUpqmy7WO2rfBfZpG5J5vED0rQ8WTHsrLafVy6k2XsotWWbTQtFp21P7JFy Mary Marvel:

Speed of Mercury

Rank: 3.8

It’s a 5 cost with a TFC of 5 with strike which is unreasonable if you ask me.
nLLi5RwkAx1k 5kfXgWzfTtZ7YIugqBtxAWRWHM5PfOxwNQXozyXnwd7XbP34i2nQ8k3gJKi5VRpmv25uEUCQx77 zfpcKd4BbZwa8j6kPtw97QcaMo85KufvwQ5ykiQexKr57ox Phantom Stranger:

Sorcery

Rank: 2.9

Attune, while being a powerful ability is seen for cheaper on many other cards. Thus, there are superior options.
6arSuJ7IwycABLk1 f7FB6KvHbYKOT97ltaI Tg zDupmhyN6yod9 VkEY2r7xvXTJMh MOinzu h1E7IuCnfPmsqdB9FZ5DnpJTehUmyl5WAVqyq 7NNo KfCKgQ D5bfVME7gs Phantom Stranger:

Mysticism

Rank: 0.4

This card is a great counter to weenie teams that need to attack with a lot of characters, and it’s a great counter to Mimic ramp teams when paired with a force attack and Static Field. It’s a solid counter to multiple glass cannons attacking at once, it has great stats for a defensive/controlling card. All around, this card is superb, and really limits your opponent.
8YAld dg05x5TRbDEicPyY8juBtil8MOME9f T jc2a5DiW25uY0oDVR9AaKM5x7GjxWip3mRiUMWtRZrxa Mjm3wFhkCMTw lKrtIe6nJg0IgAXjjNwWiAa4AsNmY7ud21 RQ4l Phantom Stranger:

Empowering

Rank: 3.7

In comparison to the previous Phantom Stranger, this one is extremely lacking, because not very many actions will be used in any one turn. This one is just mediocre at best.
OJpQAoRGaSlKY7CFOTGkDXrIa2yOpqe45oDfwSHwnO52gf OkEFX4MvKSbSjcfV0U Hx5TGJbF6S7tSM8pzxqBgGuUnzC xYpBu67n2 uC5pOzuyh3mw9b pi5w5b6UcrxKW yoY Shazam:

Stamina of Atlas

Rank: 4.1

Six is too much to pay for strike. The fielding cost is also pretty bad.
jgmCQt9AsE82iveOYyT7OS5o VvR RLtMiiYsFTzoYr4gByY n6XJJwpy8jZjCEi7RJMYFHOo 6BROpAkI2sslvdGk 1uun2TCWLLfeStoA1bp4MMQba6sS0z5If9wuFMu8d2X9L Shazam:

Power of Zeus

Rank: 4.2

This too is a fun but unpredictable ability. Since there is only a 25% chance of this ability working, and the die is not suited for when fielded abilities, it’s not a very good card. At least it has Attune.
LnUiZqNiN9Tk o8EZsu8ONHl9Fqd vkJiWO7wq93khsGGmTKNgIv4ErhlzVNvyxiItWtoAblw0EAx2oXEt2DR9whyM0Tbrmb1G9 kz82Vk3hw0EqQW7KHafOpTkZVeNy9fkYspuP Shazam:

Courage of Achilles

Rank: 3.7

Since Mister Miracle has the same ability for 3, it makes Shazam a much less viable choice.
lsjGwAT2VjwqEY82z7CQecS0eXqbDCZ3oVHfahuVy8e0UgckQ5pv6IlGcwJzztdeun1IvkJr3 gTUsVmNK5ABXg0aGCpbtpgTcYXFHvJzMT VxF1ngSnCRFPpP9HYPdfJvIqwT4C Yellow Lantern Ring:

The Weaponer’s Ring

Rank: 1.0

This is really good targeted removal for a turn. When paired with rare Crystal, you get a sidekick from every wild energy, with PXG, you get a sidekick from a mask, and that is in addition to any characters you may have rolled. That is enough to clear a relatively small field on its own, or at the very least, remove all the control pieces. This card is also great for getting out of a situation where both teams are in parity or relative lockdown.
R88QWK5kViHdDsMSxryf870I1RatkChRA7re7XGQx7POK5Twjx9SGZ qnd6jKDi1bEuGKIainKaLc7OuS4NrhfqTeg6o6FkLbDxsl sQrMZNFOiLlU7iSBU9yqm4Fs3eR 1jq7Eb Yellow Lantern Ring:

Green Lantern Killer

Rank: 3.0

This die puts your ability to KO your opponents characters during the Attack Step in jeopardy, making it not very good. At best, you will be dealing your opponent 8 damage with this die in a whole game, and you’ll be losing out on a lot of removal. Could be vg on a Strike or Overcrush team.
IRTmjypZ2 PRPaFBhBfZwEHGqAfOUSXDDhEkvrPd8IVm8pO DZvglpZaOKU5bOQy4izNLfKZRQE09Da36rpMgHOyxAsAVEZ0OMQYTAlrRu87YbjeYj6KX7aTNmvNrSk38cwC 7PN Yellow Lantern Ring:

Used for Great Good

Rank: 3.3

I don’t believe that making stuff cheaper is a good replacement for solid ramp. If you asked me, I would say you’re probably better off buying a Power Almighty, especially considering the fact that you can only buy one die on the turn you play this card. Still, 4 is a huge discount. While I may not love this card, it is not terrible.
HnxpjcrgaunQnCNZXFTqI4MUCzazuxydt5FflQnXvmGt7FpBCeHYYysgKGnK1iiRFauenyS2kPLj1A6JT5FjeVlbJhXNep8I4sI QqY3fl5jwzD58zMrP0mYdnI0R7mRX0VvgyYL Zatanna:

Being of Magic

Rank: 1.2

Zatanna makes it so that you will have no level one characters, which is a really solid ability, since so many abilities target exclusively level one or fielding cost zero characters. Zatanna will also help you have a successful final attack, because of all of your high level character dice. Pairs well with many many cards including Poison Ivy, Ant-Man, Awaken, and “can’t be blocked by lower level characters” cards.
DLFP OH1yc5mAHMXnAGo0PDPNQXgd1aTQP5 PFy Xtc80GdfTR P28Pkv11rWxxEdUQ3I ed3zGgqIqmVifwUaaKRCuEoPDUjJOEN4 uCbRi57KivbpFatq7uR7BCdoHZGtTsJGz Zatanna:

Magical Lineage

Rank: 0.7

This meta is not one where spinning is extremely popular, but I do sort of appreciate the way that the card stops your opponent from using the global. Conversely, it stops you from using the global too. In fact, the best thing about this card is the global which allows you to maintain a high level field zone, and it pairs well with awaken and Poison Ivy.

It is a very strong global.

7FUk3sJkmbhlFs4FND9E8U1rRW4HXnEjm3NSoneE9onKefCXVj7KmeshTWOxulymyM4jRI5DXwxvXkcvTFyhYIv9xmHc93JxAa1ywOQkfXsw 91TctgChuoE66MGa3GYNKZy7gdn Zatanna:

Master Magician’s Daughter

Rank: 0.6

Dice Masters veterans are no strangers to the frightening powers of attune. Now, all your Scarlet Witches, Wongs, and Phantom Strangers will have attune as well. Add on a Pseudodragon, and the Mystics are now a team that is viable in competitive play. I mean seriously, a Wong with fast, ally, and attune is just crazy powerful.

Conclusion:

All three of these sets have many tier one cards that are must buys for players who want to be competitive at the national/world level. I highly recommend these sets (although the Doom Patrol team pack doesn’t look super great; still you should buy it to get your hands on a copy of that Black Canary and Green Arrow).

Here is a list of the seemingly greatest cards from this flight:

  • Zatanna: Master Magician’s Daughter
  • Zatanna: Magical Lineage
  • Zatanna: Being of Magic
  • Yellow Lantern Ring: The Weaponer’s Ring
  • Phantom Stranger: Mysticism
  • Black Adam: Banished
  • Atlantis: City and Stronghold
  • Atlantis: Wealthy Kingdom
  • Green Arrow: No Fancy Ring
  • Black Canary: Flower Shop Owner
  • The Riddler: Creature of Pure Pride
  • Scarecrow: Chose Poorly
  • Parasite: Maxwell Jenson
  • Martian Manhunter: Endless Abilities
  • Green Lantern: Human
  • Clayface: Restless
  • Bizarro: Less Than Perfect
  • Stretch: BAC
  • Static field:BAC
  • Power Almighty: BAC
  • Investigation: BAC
  • Energy Field: BAC
  • Doom Lance: BAC
  • Betrayal: BAC

And that concludes the Justice, Doom Patrol, and Mystics Tier List! If you read and enjoyed this article, you can hear more like it on our podcast which we would love for you to subscribe to. Keep on Rollin’, and ‘Nuff Said.