Gazing into the Yawning Portal of Waterdeep – looming enticingly on the horizon – you can make out the sails of a Dice Masters Armada headed toward our fair shores. Its cargo contains not only the wisdom of an adventurer who’s already done battle with these cards, but amongst it’s loot is a previously unseen, unsullied WWE SPOILER from parts unknown! Come feast your eyes and ears! All this – plus a Hall of Fame nomination and more!
Experience – A character die with the Experience keyword is considered an Adventurer. At the end of your turn, if you KO’d at least one opposing [MONSTER] during your turn, all Adventurers who were active during the KO and remain active at the end of the turn gain one Experience Token on their card. A card can only gain one Experience Token per turn from the Experience keyword (though other abilities may allow a card to gain more than one). An opposing player KOing their own Monster will not generate Experience Tokens, nor can you gain an Experience Token by KOing one of your own Monsters. (DDDM1)
Equip – Gear dice with the Equip keyword may be attached to a character with the [GEAR] icon immediately below their alignment icon when they first enter the Field Zone, and at the beginning of each player’s turn. You may switch the attachment from one character die to another. If the equipped character die leaves the Field Zone, the Gear die remains in the Field Zone (unattached). (DDDM1)
Gear – Gear are a special type of Continuous Action Dice that have the Equip keyword. They are “used” by moving them into the Field Zone. When you initially do this, and at the beginning of each turn that this die is active (any player’s turn), you may attach this die to a character with the Equip icon ([GEAR]). You may switch the attachment from one character die to another. If the equipped character die leaves the Field Zone, the Gear die remains in the Field Zone (unattached). As with all non-character dice, Gear dice can’t attack or block. (DDDM1)
Spark – While a character with a Spark ability is active, if you roll a [BURST] face on one or more dice, use the Spark ability at the end of the current Step. During the Roll and Reroll Step, only check at the end of the Step. (DDDM4)Obscure – When you use an Action die, this character is unblockable until end of turn. (DDDM4)
Tag Out: After blockers are declared, you may Prep this die from the Field Zone to give target character die +2A and +2D until end of turn. (WWEDM1)
Links –
MoDpdm Gaming vs Cancer Team Lists
World’s Coverage
2019 Full Stream (including spoilers) – Full Worlds Stream
2019 World’s 10 by 10 and Global Escalation – 10 x 10 and Global Escalation Tournaments
2019 World’s Pauper Tournament – Pauper Tournament
2019 World’s Modern Championship – Modern World Championship
Stephen’s DM Armada Youtube Channel and Waterdeep Videos
DM Armada Youtube Channel – DM Armada Youtube Channel
D&D: Trouble in Waterdeep Unboxing – Trouble in Waterdeep Unboxing
Sylgar OTK Video – Sylgar One Turn Kill Video
Volo and Vajra Combo Breakdown – Volo and Vajra Combo Breakdown
Volo and Vajra Gameplay – Volo and Vajra Gameplay
Calliope, Loki, and a Brand New Card – Calliope Video