Here is a link to ALL of Robert’s Amazing “Inside the Game” Articles to be found on dicecoalition.com    ROBERT’S “Inside the Game” ARTICLES
[00:00:36] Welcome to Season 1 Episode 4
[00:01:13] talkin’ One Big Weekend
[00:02:15] Thank you to Peter Cernak and Jourdo!
[00:02:30] Dates for the Online event – join by April 13th (top 2 finishers) – Event happening April 27
[00:03:24] wind up to Guest intro
[00:04:08] Robert “The Archivist” Tomilowitz
[00:04:36] As one of the originals how did you get started?
[00:04:37] As #2 on the Win… how’d you get started?
[00:04:46] How Robert found Dice Masters – Tom Vasal/Dragon Dice…
[00:05:04] Saw the Tom Vassal review and it looked similar to Dragon Dice
[00:05:27] At the time when starter set was hard to find
[00:05:45] Feeds were easier to come by than starter… I was proxying sidekicks with d6s
[00:06:01] I came across Comic Hero U in Fullerton… met Erique
[00:06:34] Any advice for people trying to start a scene today?
[00:08:11] Important to enter your info and game results into the WIN!
[00:08:36] next point in how to create a scene is be creative
[00:09:56] Keep it fun – proxy Justice dice if you have to
[00:10:38] Flexible for Casual – rigid for WKO
[00:11:48] Lucan: New players don’t be intimidated by the fact that it says “tournament” in win
[00:12:13] Robert: Don’t be afraid to ban cards to help your scene
[00:12:31] "]Lucan talks banning enablers rather than win cons… e.g. uncommon Fix-It
[00:13:05] No problem with Spikes… Bans help keep things fun for everyone
[00:13:41] Start a League!
[00:14:36] Talkin’ Leagues at Comic Hero U
[00:15:15] Final point on Supporting a scene is Listen To Your Players
[00:15:51] NEW PLAYERS Analogies to other games
[00:16:36] Lucan talks about Dice Masters similarity to Magic and Dominion
[00:17:45] Arge: Ultimate info means you don’t have to memorize all the cards… less intimidating for new players
[00:18:22] Lucan: turn cards around for new players
[00:18:35] Robert: Rule change about looking in opponent’s bag
[00:19:33] How do you teach someone who’s totally new?
[00:21:13] Lucan: demoing the game at his school
[00:22:18] Arge: I like to start by explaining the sidekick die…
[00:23:13] New Rule book is really pretty good!   https://rollinthunder.xyz/rules
[00:24:24] "] Does Doom Lance/Deadly combo work?
[00:25:24] Doom Lance Deadly works
[00:25:49] Talkin’ Types of Damage Direct vs. Combat
[00:25:56] Direct Damage discussion
[00:26]:2"]4 Diference between life loss and taking damage e.g. Spider-Man: The Amazing
[00:27:02] Lucan: Abilities that prevent damage don’t work against Life Loss
[00:27:31] Basic Glossary terms – Ramp, Churn & Cul
[00:27:37] Link to Roberts article on Ramp, Churn & Cul
[00:27:42] ramp definition
[00:28:25] Churn definition
[00:28:47] Cul – definition
[00:30:04] "]Robert defines/talks about win con (winning condition)
[00:30:40] Article talks about secondary win con that you can pivot to
[00:31:19] If my win con gets shut down…
[00:31:31] Pivot to something that can synergize with your primary win con
[00:31:40] Com Fix It & Com Hulk great example of alternate synergistic win con
[00:32:54] Looking for all in one cards as a win con
[00:33:29] defining OVERCRUSH
[00:34:04] Common Dum Dum = Anti Overcrush
[00:34:42] Robert talks “when fielded” and “while active”
[00:35:29]   Rare Colossus from AvX
[00:35:47] Lucan’s examples for how to cycle dice
[00:36:50] when damaged/when k.o.’d + KO or Damage ability
[00:37:19] Team Building Pro Tips
[00:37:58] Rule of thumb – only bring a global if you can use it better
[00:38:11] energy fixer for vital globals might be helpful
[00:38:29] Third team building pro tip – purchase BACs that are vital early
[00:38:34] Buy your vital actions early
[00:39:20] You generally must have control measures too
[00:39:54] Lucan’s infiltrate example
[00:40:59] Try max dice instead of multiple characters with same ability
[00:41:20] economies of scale
[00:41:31] When to go mono energy/ mono or multiple affiliation?
[00:43:41] affiliation teams run some counter risks
[00:44:22] What are your thoughts on Dice Masters favoring the defender?
[00:44:26] Talking about “Defender’s advantage” in Dice Masters
[00:45:04] Questions to ask yourself before you decide to block
[00:45:09]   #1 – Why did your opponent attack?
[00:47:03] Abilities that send KO’d dice to used are really good… Ras & Namorita
[00:48:09]   #1 What Globals do you have?
[00:48:39]   1 die = no intention of buying it
[00:49:02]   Reconnoitering #2 – primary and secondary win cons
[00:49:46]  Evaluating who has the faster team
[00:50:41] Clues to help recognize the win con
[00:51:04] First 3 turns usually scripted
[00:51:25] Also look at their Actions… why are they there?
[00:51:41] If win con is on a Basic Action maybe buy it out from under them
[00:51:49] "]Assume every card on your opponent’s team is there for a reason…
[00:53:00] Last thing to Reconoiter is pieces of control
[00:53:57] Breaking It down!
[00:55:04] Talks about Taunts
[00:56:57] "]Total Fielding Cost of Poison Ivy
[00:57:18]   Justice Spoilers Picks
[00:57:28]   Ping
[00:58:52] "]   Thrown Brick vs Ping discussion
[00:59:24]    Plastic Man: Patrick O’Brien
[01:00:09]    Parasite: Maxwell
[01:00:20]   talkin’ Parasite tricks
[01:02:09]   Scarecrow: Professor of Psychology
[01:02:20] Cards that pair well with this Scarecrow…
[01:03:25]   Rolin’ Blunders!
[01:03:52]   Shawn Ely buys 4 Jinzos… Robert only has 3 Rings of Mangetisms
[01:04:45]   Modesto mess up
[01:05:41]   Always check for lethal!
[01:07:22]   Hall of Fame!
[01:09:14]   Discussing Nick’s qualifications
[01:09:53]   Big thank you to Robert!
[01:11:10]  Puzzle Time!
[01:15:14]  Final Thoughts
[01:15:30]  Outro